


public enum ObjectType
{ 
    PLAYER,
    PASSIVE,
    MONSTER
}

public enum State
{ 
    STATE_STAND,
    STATE_MOVE,
    STATE_DASH,
    STATE_JUMP,
    STATE_SIT,
    STATE_DAMAGE,
    STATE_ATTACK,
    STATE_HOLD,
    STATE_HOLD_WALL,
    STATE_JUMP_ATTACK,

}


public enum SubState
{
    SUB_STATE_0,
    SUB_STATE_1,
    SUB_STATE_2,
}

public enum Direction 
{
    LEFT,
    RIGHT,
    ERROR,
}


public enum Team
{ 
    PLAYER,
    PASSIVE,
    MONSTER,
}


public enum SenceLayer
{ 
    CLOSE,//2
    COVER,//1
    NORMAL,//player level
    NORMAL_1,// normal -1
    BOTTOM,//-1
    BACKGROUND,//-2

}

//CLOSE 10000
//COVER 9000
//NORMAL 8000
//NORMAL_1 7000
//BOTTOM 6000
//BACKGROUND 5000
public enum TitleFloorType
{ 
    NORMAL,
    STOP,
    ALLOW_SIT,
}

public enum TitleBoxShapeType
{ 
    RECTANGLE,
    SQUARE_UP,
    SQUARE_DOWN,
}


public enum VelocityMoveType
{
    NONE,
    TELEPORT,
}


public enum ActiveObjectCateory
{
    NORMAL,
    FIXTURE,
    
}

public enum PassiveObjectType
{
    NORMAL,
    DUMMY,
    ATTACKER,
    DAMAGER,
    ONLY_DRAW,

}